Dayton, Ohio 45402
Build StoriesBuild ExperiencesBuild RobotsBuild DemandBuild MomentumBuild AttentionBuild ClawsBuild HypeBuild GamesBuild LoyaltyBuild RecognitionBuild EngagementBuild Wonder
Build StoriesBuild ExperiencesBuild RobotsBuild DemandBuild MomentumBuild AttentionBuild ClawsBuild HypeBuild GamesBuild LoyaltyBuild RecognitionBuild EngagementBuild Wonder
Build StoriesBuild ExperiencesBuild RobotsBuild DemandBuild MomentumBuild AttentionBuild ClawsBuild HypeBuild GamesBuild LoyaltyBuild RecognitionBuild EngagementBuild Wonder
Build StoriesBuild ExperiencesBuild RobotsBuild DemandBuild MomentumBuild AttentionBuild ClawsBuild HypeBuild GamesBuild LoyaltyBuild RecognitionBuild EngagementBuild Wonder
At CES virtually everything is flashy, larger-than-life, digital, and interactive—how do you stand out from the very large crowd? We did it by being more clever, more conversation-worthy, and more creative than the rest.
For Krush’s CES debut, we didn’t just put their existing technology on display, we invented an entirely new way of experiencing it. With our in-house team of fabricators, game designers, coders, and engineers, we built a physical moving cabin which integrated seamlessly with a VR headset. Of course, since the technology was totally new, there weren’t any existing games that could utilize it, so we built that too. The experience was unbelievably immersive. Word quickly spread, and it was named Best of CES by Exhibitor Magazine.